Server-Side Curing: Working As Intended?

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Comments

  • Ernam said:

    Pipe handling is something that could be easily added, however anything involving "scenarios" is going to be need to be done on the user end.  This in all likelihood would be very difficult to code in and use, and would also be pretty taxing on the server (each player running an extensive list of 'if' checks on every single status change would add up).

    Now that I am capable of quoting things, I would like to point out that it took me forever to realize @Ernam meant in-game pipes as opposed to some crazy method of IO redirection. I was like, what's he even getting at... how would that even work...

    And then @Makarios‌ started agreeing with him and it was even more confusing. T_T

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